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Submitted on
March 17
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Art assets from Yokomeshi.  Found here: forums.tigsource.com/index.php…

Made this in a week to learn how to use blitting properly and to experiment with a few game feel things.  It can be horribly unfair at times and the hit detection just goes Nah occasionally but I'm not coming back to fix small things.  No sound as well bu~t...  I don't really want to dig into that for this game.  Maybe next week.

Please feel free to vent about its flaws below :3
Twould be much appreciated

EDIT: Fixed a memory issue and fiddled with the enemy health a bit

EDIT: Made a pass on the hit detection.  Should be more reliable now, especially on the big dudes.  I've officially negated what I stated up there, and had to fix a small thing :P
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:iconbuko-studios:
buko-studios Featured By Owner Mar 17, 2014  Professional Digital Artist
Profound Sadness! ^_^ Love it!
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:iconarwingmaster1:
Arwingmaster1 Featured By Owner Mar 17, 2014
SO HORRIBLY HARD!!!! Enemies have SOOOOOOOOOOOOO much health. Fun though.
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:icontupelocase:
tupelocase Featured By Owner Mar 18, 2014  Hobbyist Artist
Thinking back, sending a build to someone as soon as enemies were "finished" probably would have been a good idea :P  Don't not sleep and think at the same time kids, it does things.
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:iconlord-gestalt:
Lord-Gestalt Featured By Owner Mar 21, 2014
tupelocase--"Hey, check out this ship on a black background that you have know idea how I intend implement. How does it feel?"
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